Here is a very quick and cool little Lab entry showing how we can Gamma Correct the Viewer window in the 3ds Max Composite application. This means our Linear footage is untouched and can be worked on and then handed off for further compositing without any damaging Gamma Corrections being ‘Baked’ in. Enjoy
-
Mental Ray Training: Shader Series Module 15 – Environment Blur
One of the most Expensive effects (in terms of render times) we can add to our Materials is that of Blurry Reflections and Refractions. If you want to add another…
-
3ds Max Training: Post Production Byte Ep 1
In the Very 1st of our 3ds Max ‘Post Production’ Bytes we focus on the task of getting quick and easy Masks out of 3ds Max for use in our…
-
Vray Training: In Depth Series Module 6 – Global Switches Part 2
‘More Speed’ is something that Every 3d Artist & Render Wrangler longs for. But Speed isn‘t just about faster hardware. Often times, learning how to use the Production Tools already…
-
3ds Max Training: New ‘How To’ Module released – Displacement Techniques
In a program as powerful and as broad ranging as 3ds Max there are usually several ways to accomplish ANY desired task. Each approach will have its own strengths and…
-
VRay Training: Vray Byte Episode 1 – Progressive Path Tracing
Everyone wants an ‘Easier to Use’ Rendering Pipeline. Well, with UnBiased Progressive Path Trace Rendering in Vray that is exactly what we can have! All of the Complex Parameter Set…
-
Vray Training: In Depth Series Module 7 released.
Rather than dive straight into the Image Sampling Controls in each Render Engine, we thought you would be better served by a ‘Foundation’ Module that Explained & Demonstrated just what…
Vray for 3ds Max: The Fixed Rate Image Sampling Engine
If you want to take a sneak peak at Lynda.com’s ‘Vray 2.0 for 3ds Max Essential Training’, then this clip from the Lynda.com ‘Podcast’ channel on Youtube should be right up your street. Enjoy – Check out the Full Course Here!





